101 3rd-level spells and Monster Template: Headless Horseman... like, how the fuck is that a monster template? Isn't that just a ghost with no head? Why does somebody need to spend three dollars to read a 4-page pdf that probably is just summarized as "add a ghost template and then take away it's head"?
This publisher seems to be the acme of slapdash throwing shit together to make a quick buck. Some of the descriptions for these products seem as lazily written as the concepts themselves. I have a couple of their books, specifically 101 NPC Grudges and Wyrd of Questhaven, and if the names of those two books don't send a shiver down my collective readers' spines then you are reading the wrong gaming blog. 101 NPC Grudges does not even list potential grudges an NPC can have, and the number of NPC ideas it does give you is only 48, so right away with the title they're lying! The book is so sloppily put together that it's difficult to understand how anybody thought it would be a good idea to publish this trite piece of crap, and there were four people listed in the credits who all could have said "You know, I don't think this is that good of a product, maybe we should work on it a bit more" but instead it's a 17 page pdf, 5 pages of which are used for credits, ads, and the OGL so really its only 12 pages, listing 48 NPCs. The most detailed of whom seem to have very specific backgrounds and justifications for their existence within what is supposedly a generic RPG product (a city guard captain who is also a gargoyle, points for originality but this guy just screams I'M A GM WHO TROLLS MY PLAYERS WITH THINGS THEY DIDN'T EXPECT OR CAN'T ACCOUNT FOR).
This week I opened my email to see an ad from Rite Publishing for their new 10 Barbarian Magic Items pdf. A buck fifty for a list of items that you could probably write yourself since they list the items (without stats) in the product description, and I think I'm going to just show you the product description and write my own stats (spelling errors are not mine).
Adversity's Bulwark armor and shield special ability: Use your rage to overcome detrimental effects, so you can get on with the beat down you are giving.
Okay, a suit of armor that prevents an enemy's special attack or magic. When you successfully hit an opponent you can make another saving throw against any spell or magic affecting you that hasn't ended it's duration.
Felling Storm weapon special ability: If you hit an opponent while raging perform a bonus combat maneuver, because you want to do more than just exchange blows.
A warhammer that when you hit an opponent with it they must save vs spell or be knocked prone, if they're capable of being knocked prone.
Boots of the Wild Rust: Be the first to reach your opponents, charge through rough terrain, or even across vast chasms.
When you declare a charge as your first action in combat, your movement is increased by x4.
Bracers of Epic Deeds: Perform unique combat manevuers with great alacrity to astound friend and foe alike.
When you hit an opponent, all of your other opponents who see this must make a spell save of be dazed for 1 round.
Gauntlets of the Breaker: Hinder an opponents natural attacks, natural armor, and an opponents full plate, plus deal more damage to objects. Because sometimes its more fun to maim than to kill.
+3 AC vs attacks from natural weaponry, +3 to hit against enemies with natural armor or anyone wearing full plate mail, +3d6 damage when striking inanimate objects
Helm of the Nomad: Take a 10 or sometimes even a 20 on some of the barbarians most useful class skills, even in the most dire of circumstance it my just save your (or your allies) life.
You can always find 1 ration worth of food from hunting and can always build suitable shelter from the elements for 1 person with only 40 minutes of work, also you never get lost.
Ring of Spritual Spite: use your rage to protect you from magical damage, so you can show spellcasters the power of hate.
Every time you successfully hit, the amount of damage you deal out can be removed from the next magical attack that hits you - this resets with every successful hit.
Baldric of Restraint: Sacrifice your rage to heal your wounds, and live to hate another day.
A belt that heals you of 1d8 hit points whenever you take a completely defensive action during a fight, in other words declare that you are defending yourself and get 1d8 healing.
Mantle of Thorns: Do you like to grapple or are you tired of being grappled, swallowed or raked, then this garment is for you.
A cloak that makes you immune to being grappled. Simple.
“The Fell Hammer” Legacy Item: Let your magic item level up with you, and provide you with the ultimate tool of savagery!
Add your current level as a damage bonus to this weapon.
There. Save yourself a buck fifty and use those.
And if you're running 5th edition D&D just use "spend 1 use of Rage" instead of "hit an opponent" for any item that is described as "Use your rage"